It had come to my knowledge that shops player create can not be emptied with a hopper leading to another empty chest. I think it would be a great idea for something like this to happen so that the player shop chest would not get full
I don't think it'll be alot, I'm a coder in UE4 and Unity. So if I had to code it myself then I would, all I would have to do to the player shop is check to see if there is a hopper at the bottom of the chest, if yes, then put the items in that hopper and the hopper takes care of the rest, if not, hold the items in the box. Simple and probably somewhere along those lines, not really hard at allIt wouldnt take much work to remove this in the code. BUT than you can raid shops in unclaimed area's... You think it only works if you place the hopper? Well that will take a whole lot of coding.