ladyunicornejg
Member
The ability to "dual-wield," or use the off-hand for an extra useable item, has been around since 1.9. In Java, it allows for many different beneficial situations. Until it's sudden, global removal (for cosmetics? Really?) yesterday, I don't think I've gone a day where I played Minecraft in any form and didn't use the offhand slot for something.
Things offhand is useful for:
Things offhand is useful for:
- Building large projects. Offhand + hotbar = no stopping because you run out. When the stack in your main hand is used up, it automatically starts using the off-hand. This allows anyone with a scroll wheel or who is used to pressing number keys to switch to a new stack without momentarily stopping and possibly having to move back into position again.
- Building anything you might misclick. Hold the block you want to place in the off-hand, put the tool used to remove misplaced blocks in the main hand. When a block is misplaced, break it with the tool. Not as good for dirt, though, due to dirt paths from shovels.
- Planting large areas. Place a stack of seeds or crop to plant in the off-hand as well the hotbar. Does the same thing as with building larger projects - prevents running out and having to go back over somewhere after switching stacks.
- Actual dual-wielding. Since a bow is used, placing it in the off-hand allows the use of both a bow and a sword.
- Food, gaps, etc. Anything you eat or use can be in the offhand. Putting food there lets you eat as needed without going away from your tool or weapon.
- Totems of undying. Without a plugin or mod to change them, they have to be being held at the time of death. This can be done off-hand. Honestly, who is going around holding it in their main hand?