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INFORMATION Kingdom Suggestions

P1ngu

Well-known
just look harder
 

Phant

Dedicated
Progression quests.
A set of 30 quests or so that you can only do 1 by 1. You have to finish the first quest to unlock the second quest and finish the second quest to unlock the third quest and so on. Make the rewards from it pretty decent so new players can get started easily by following up he quests.
I agree with this
 

qSided

Member
1:
Idea:

A different way of making income
Explanation:
Every single season of kingdoms was mostly afk oriented, and while Season 4 is more dependent on farming to make income, people have afk cocoa farms. I would advise removing income from farms completely, and make the realm more invested in doing quests and jobs for income.

2:
Idea:

Crate variety
Explanation:
Most of the seasonal crates have been more pvp oriented. The next season of kingdoms will bring a line of new crates globally. I would like especially maining on kingdoms, to not have the crates mostly pvp oriented. Maybe every other crate is pvp oriented and more chill. Like the Thanksgiving crate, its pvp oriented. Maybe the Christmas crate can have a set of armor and tools (Especially shovel) and maybe some mediocre armor as well but not powerful protection 8.

3:
Idea:

Bring back the /rename perk
Explanation:
In season 1, 2 and 3 there was the ./rename park (I myself bought) and it was very useful. When season 4 got released they removed rename scrolls and everyone who purchased the /rename perk had their /rename perms removed. I would love to see this back as it was an amazing plugin to use especially when you don't need to waste 105 minebucks to rename something.

4:
Idea:

Perks Crate
Explanation:
The perks crate was a crate with a variation of cool items, a holy white scroll (can now be a ce white scroll), 10 vaults, and other perks. The perks crate was a cool crate that I could see people buying in the future if it is re-added.

5:
Idea:

New duel types
Explanation:
Currently on all realms, there is 1 type of duel and it's a kits duel, with 3 kits (Fighter, Archer, Pyromancer). My idea was to create a second kind of duel, called a keep inventory duel. A keep inventory duel is essentially just a regular normal duel but the catch is that you are able to use your own items. This is very useful when trying to 1v1 people without any interference or loss of items. And is a good way of practicing. Another type of duels I would like to see are FFA duels. FFA duels can be a type of duels where the normal kits are still in place, but more than 2 people can be in the duel arena. A party of 2 - 5 players max can do FFA duels.

6:
Idea:

Add underworld to kingdoms
Explanation:
Underworld is a cool pvp realm on asgard only currently and I think it would be good for kingdoms. Having the underworld on kingdoms would make pvping on kingdoms more fun and I would like to see it on kingdoms in the future.

7:
Idea:

New and improved tags
Explanation:
This isn’t just an idea for kingdoms, it's more of a global idea. The tags currently on store.mineville.org as well as /minebucks in game, are bundles + individual tags that to my knowledge were last updated when season 2 of kingdoms was released (maybe earlier). To the new season of kingdoms, I think that a global change would be a new set of tags. I think that the current tags have been on the store for long enough for people to be able to purchase them, and a new set of tags would be refreshing to players wanting to add to their tag collection.

8:
Idea:

More reset vault space
Explanation:
Currently the season vault space to put seasonal items in is only 1 vault. Some people have more than 1 vault of seasonal items and having 2 reset vaults available to be filled would be
helpful for those people.

9:
Idea:

Color gradient ranks
Explanation:
One idea I had for a while now is the availability to change the color of the top rank on any server. Like for kingdoms obviously if you have Emperor rank you can change it to any solid color code minecraft has (Excluding &k, &l, &n, and &m). The command could be /rankprefix or /ranksettings and you could choose from any of the codes that set your text to a actual color.

10:
Idea:

Minebuck quests
Explanation:
Minebuck quests. This is an idea that in my opinion sounds broken but also could be a very useful and cool thing to see in kingdoms season 5. Minebuck quests could be challenging quests with 3 different difficulty levels such as:

Hard - Quests that usually take anywhere from 2 to 10 hours to complete. Give a payout of 10 - 20 minebucks depending on the difficulty (Comes 4 times a week)

Advanced - These are quests that take anywhere from 5 - 15 hours to complete. Give a payout of 25 - 45 minebucks depending on the difficulty of the quest itself (Comes 3 times a week)

Expert - Expert quests are the hardest minebuck quests. They take anywhere from 10 - 24 hours to complete and give a payout of 50 - 75 minebucks. (Comes 2 times a week)

Minebuck quests can be helpful for players to grind for minebucks instead of just having the option to buy from store.mineville.org or to grind for weeks to get enough money to buy them in bulk. A way I can see this being exploited is doing the quests on alts. But something that would be added in the development of this plugin would be a vpn / alt blocker. Similar to voting, if you attempt to do this quest on a alt account using a VPN, completing the quest will not give you the rewards as you have already done the quest on your main account.

11:
Idea:

Bold Nicks
Explanation:
This is a feature seen on every realm apart from kingdoms. It gives you the ability to use the bold (&l) code in your nickname. I have been wanting bold nicks on kingdoms since I have had a rank and I think it should be added.
That was a lot to read, but I've never agreed with something so much before. I especially want jobs and a more player oriented economy. The way it is now, I'd be spending most of my time building a huge farm and sitting afk. I want player shops to actually be profitable to make. I want a reason to do more than just sit and chat while I make cash passively.
 

i7xt

Active
Hi Pizza, first off I wanna say thank you for posting this thread and listening to our suggestions!

Here are some of my suggestions...

Explanation: Make PvP more rewarding and more incentivizing. This could be done simple by buffing koth rewards, but I'd also like to see envoys, or something similar to the underworld on asgard.
Reasoning: This would make the game a lot more enjoyable for many players and make PvP a bigger aspect. Currently on the kingdom realm there isn't much to do other than make money, putting incentive into pvp would allow people to grind for/spend money on pvp items and custom enchants, creating a more rounded economy and creating more trading opportunities for players.

Explanation: Have the ability to set perms for coops & members on a per chunk basis
Reasoning: This would further facilitate the cooperation amongst players and allow us to create amazing builds, cities, malls, and more. It would allow us to let a player interact/build on certain specific regions of our kingdom, instead of how right now we must coop or invite them, which means they have the permissions on every claim. This could also reduce the ability for members to steal from the kingdom, as you could hide your valuables in a claim they can't access/interact on.

Explanation: Add a rewarding quest/job system.
Reasoning: Currently, the quest system on kingdoms is filled with tedious, somewhat boring quests that even lead people to breaking rules (like using an auto clicker to kill 700+ mobs). On top of that, the rewards from the quests usually aren't worth doing them. Adding more complex and interesting ways to get money, spawners, xp, keys, minebucks, etc. would shift the economy from being very afk-oriented, and would add more things to grind for/do while playing on the realm.

This is all I can think of right now, again thank you for taking the time to listen :)

LobCutie
i agree with all of these. i personally like the pvp orientated one. i really think there needs to be rewards like the /bone system. or making gems get rewarded to the player that kills.
 

i7xt

Active
Explanation: Get rid of the pay for claims/higher kingdom level. Make claims free

Reasoning: Kingdoms was at its best in Season 2 when players didn't have a limit on the number of claims they could have (the max being 1000 claims) in their kingdom. Players were able to join other player kingdom and the leader/mod of that kingdom can simply claim land and give it to that new player to build there home or whatever they want. I get the challenge of today ways of getting more claims but the old way seem best
i highly agree with this, as the new system is garbage. i hate having to spend IRL hours just to be able to get 1 level. i can live with the levels but the claims system should be capped at 1000 and for free.
 

Seventh

Member
Earth Gold
Explanation: Make stacked mobs killable by lava or fall damage, as currently, they are only killable one at a time.

Reasoning: Currently spawners are essentially useless to us in small amounts, and if we can only kill one at a time they will be useless in large numbers as well. Imagine you create a farm of 64 creeper spawners in one chunk which can spawn anywhere from 64-256 creepers at a time. It is impossible given 1.16 mechanics to kill all 64 before the next spawn, at best you'll get through maybe 20-30, which is in the case of you clicking to kill them. If it's by killing using lava (or water in case of blazes) you would get through maybe 5-10 at best. Resulting in a large stack of unkilled mobs that spawned from your spawners decreasing the spawns left per spawner. However, an entity clear then comes along wiping out any spawns you had stacked up resulting not only a massive loss in potential spawns but also a major loss in time that could simply be done through farming.

Essentially spawners are currently useless in whatever quantity they may be. Players can somewhat bypass this by making farms that use multiple chunks and only a few spawners in an AFK farm, but it really doesn't generate much profit and takes forever for mobs to die, as well as using up the max number of spawners allowed in your kingdom fairly quickly. This is definitely not ideal and bad for the progression of the economy as well as making it pointless to invest in spawners.

Thus, just to recap I am suggesting allowing mobs to be able to be killed as a stack from fall damage or lava damage instead of just one by one (obviously I doubt this is possible for blazes and water, although it would be cool if this becomes possible too).
 

Seventh

Member
Earth Gold
Explanation: Significantly increase spawner fragment drop rates or decrease required spawner frags to repair spawners

Reasoning: Currently despite the improved fragment drop rates they are still very hard to get. This makes repairing spawners when you have a lot near impossible unless you are paying for keys and getting frags in crates (which would become very P2W and unfair) or constantly grinding at least 7-8 hours a day just to get enough frags. Once people near 40+ stacks of spawners, spawners are going to constantly break and become very hard to maintain due to required fragments. Thus, the obtainability of them needs to be increased to some extent or at least decrease the required spawners per repair. It is also important to note that currently there is a bug where if you have more fragments than needed to repair in your inventory they disappear when repairing a spawner.


Explanation: Create a repair all button for spawners

Reasoning: As spawner numbers increase managing stacks upon stacks of spawners will not be easy. Thus a repair all button that calculates the necessary fragments to repair all spawners in your kingdom or at least for one stack should be implemented. This will make life for players much more efficient and make using spawners worth our time.


Explanation: Decrease harvest hoe drop rates from isles and increase usage

Reasoning: At the moment despite having the same drop rate as cores and frags, harvest hoes seem to be far more prominent. In which, your inventory will get filled with 25 use harvest hoes which honestly nobody wants. At the very least it would be nice if the usage is increased to 50 or 100 and the drop rates become slightly less than cores and frags to balance it out and not fill our inventory with 25 use harvest hoes thanks.
 

Sir Raum

New member
Explanation: Add mcmmo.ability.salvage.all so we can use gold blocks to salvage crappy equipment for the ingots
Reasoning: Native part of McMMO and cannot be abused, is programmed to not exceed value of equipment
 

Seventh

Member
Earth Gold
Explanation: Create a UI screen that allows the player to access the Shop menu like in previous seasons (at the very least for those Knight and above)

Reasoning: This easy to access shop used to be a very efficient method for us players and personally I liked it more than how the shop is set up now with the requirement of having to warp back and forth. At the very least if ranked players could get access to a command that allows us to access the shop remotely it would be very helpful
 

Brandomegaxd

New member
Explanation: Add Sand & Sandstone to the shop.

Reasoning: They are not the easiest items to come by.
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