AlasNeo
Member
What are custom enchantments?
Custom enchantments are enchantments that provides various buffs to your weapons, tools and armor.
These enchantments can be purchased using experience points from /enchant
Custom enchantments fall into three tiers:
Tier 1 - Common [40 EXP Levels]
Tier 2 - Rare [80 EXP Levels]
Tier 3 - Legendary [120 EXP Levels]
Higher tiers equate to higher costs but also rarer and more powerful enchantments.
How to apply the enchantments:
Enchantment books bought are all sealed. Right-clicking the book while holding the item in hand will reveal the enchantment (This process is irreversible).
Once you obtain the book, you now have 3 options.
Apply enchantment: Dragging and dropping the book on the item you would like to enchant will apply the enchantment to the item. However take note of the 'success percentage' as unsuccessful attempts will cause both the book and the tool/weapon/armor to vanish.
Tinker: If you do not want the enchantment, you can go to /tinker and trade in your books for secret dust. Secret dust can be revealed to be either Success dust or gunpowder. The success dust can be used on custom enchantments that you would like to keep. Every book has its own 'success percentage'. You can increase it with success dust by dragging and dropping the success dust on book to apply it.
Blacksmith: /Blacksmith can increase the level of the enchantments by combining books. Two books of the same level will combine to form a book of one level higher.
Bugs: There is a bug where tinkerer and blacksmith might take your book sometimes at random. Also even though a book is 100% success rate, there is a chance it may fail.
List of Enchantments: (Last updated 2 June 2020)
Tier 1 - Common
Viper:
Applies to: Swords
Enchantment: Chance of dealing poison
Max Level: 3
Implants:
Applies to: Helmets
Enchantment: Passively heals +1 health and restores +1 hunger every few seconds
Max Level: 3
Glowing:
Applies to: Helmet
Enchantment: Gives permanent night vision
Max Level: 1
Drunk:
Applies to: Helmet
Enchantment: Slowness and slow swinging with a chance to get strength
Max Level: 4
Hardened:
Applies to: Armor
Enchantment: Armor takes less durability damage
Max Level: 3
Snare:
Applies to: Bows
Enchantment: Chance to slow and fatigue enemies with projectiles
Max Level: 4
Gears:
Applies to: Boots
Enchantment: Added speed when equipped
Max Level: 3
Tier 2 - Rare
Inquisitive:
Applies to: Swords
Enchantment: Increases EXP drops from mobs
Max Level: 4
Rage:
Applies to: Swords
Enchantment: For every combo you hit, you do 0.5 heart damage to your opponent, up to 5 max combo hits
Max Level: 5
Ice Aspect:
Applies to: Swords
Enchantment: A chance of causing slowness effect on your enemy
Max Level: 3
Overload: [Does not stack - Adding to one armor piece has same effect as adding to all 4]
Applies to: Armor
Enchantment: Permanent increase in hearts
Max Level: 3
Freeze:
Applies to: Chestplate
Enchantment: Chance to cause fatigue
Max Level: 5
Anti Gravity:
Applies to: Boots
Enchantment: Super jump boost
Max Level: 3
Blessed:
Applies to: Axes
Enchantment: A chance of removing debuffs
Max Level: 4
Farcast:
Applies to: Bows
Enchantment: Chance to knock back melee attackers by a couple of blocks when they hit you. The lower your health, the higher the chance to activate
Max Level: 5
Tier 3 - Legendary
Experience:
Applies to: Tools
Enchantment: Bonus experience from mining
Max Level: 5
Flame Guard:
Applies to: Armor
Enchantment: Gives permanent fire resistance
Max Level: 1
Combo:
Applies to: Swords
Enchantment: Chance to give a burst of haste
Max Level: 3
Reforged:
Applies to: Tools
Enchantment: Protects weapons and tools durability. Items will take longer to break
Max Level: 10
Alpha: [Enchantment does not work]
Applies to: Armor
Enchantment: A chance to spawn wolves to assist you and watch over you
Max Level: 10
Overload:
Applies to: Armor
Enchantment: Permanent increase in hearts
Max Level: 3
Custom enchantments are enchantments that provides various buffs to your weapons, tools and armor.
These enchantments can be purchased using experience points from /enchant
Custom enchantments fall into three tiers:
Tier 1 - Common [40 EXP Levels]
Tier 2 - Rare [80 EXP Levels]
Tier 3 - Legendary [120 EXP Levels]
Higher tiers equate to higher costs but also rarer and more powerful enchantments.
How to apply the enchantments:
Enchantment books bought are all sealed. Right-clicking the book while holding the item in hand will reveal the enchantment (This process is irreversible).
Once you obtain the book, you now have 3 options.
Apply enchantment: Dragging and dropping the book on the item you would like to enchant will apply the enchantment to the item. However take note of the 'success percentage' as unsuccessful attempts will cause both the book and the tool/weapon/armor to vanish.
Tinker: If you do not want the enchantment, you can go to /tinker and trade in your books for secret dust. Secret dust can be revealed to be either Success dust or gunpowder. The success dust can be used on custom enchantments that you would like to keep. Every book has its own 'success percentage'. You can increase it with success dust by dragging and dropping the success dust on book to apply it.
Blacksmith: /Blacksmith can increase the level of the enchantments by combining books. Two books of the same level will combine to form a book of one level higher.
Bugs: There is a bug where tinkerer and blacksmith might take your book sometimes at random. Also even though a book is 100% success rate, there is a chance it may fail.
List of Enchantments: (Last updated 2 June 2020)
Tier 1 - Common
Viper:
Applies to: Swords
Enchantment: Chance of dealing poison
Max Level: 3
Implants:
Applies to: Helmets
Enchantment: Passively heals +1 health and restores +1 hunger every few seconds
Max Level: 3
Glowing:
Applies to: Helmet
Enchantment: Gives permanent night vision
Max Level: 1
Drunk:
Applies to: Helmet
Enchantment: Slowness and slow swinging with a chance to get strength
Max Level: 4
Hardened:
Applies to: Armor
Enchantment: Armor takes less durability damage
Max Level: 3
Snare:
Applies to: Bows
Enchantment: Chance to slow and fatigue enemies with projectiles
Max Level: 4
Gears:
Applies to: Boots
Enchantment: Added speed when equipped
Max Level: 3
Tier 2 - Rare
Inquisitive:
Applies to: Swords
Enchantment: Increases EXP drops from mobs
Max Level: 4
Rage:
Applies to: Swords
Enchantment: For every combo you hit, you do 0.5 heart damage to your opponent, up to 5 max combo hits
Max Level: 5
Ice Aspect:
Applies to: Swords
Enchantment: A chance of causing slowness effect on your enemy
Max Level: 3
Overload: [Does not stack - Adding to one armor piece has same effect as adding to all 4]
Applies to: Armor
Enchantment: Permanent increase in hearts
Max Level: 3
Freeze:
Applies to: Chestplate
Enchantment: Chance to cause fatigue
Max Level: 5
Anti Gravity:
Applies to: Boots
Enchantment: Super jump boost
Max Level: 3
Blessed:
Applies to: Axes
Enchantment: A chance of removing debuffs
Max Level: 4
Farcast:
Applies to: Bows
Enchantment: Chance to knock back melee attackers by a couple of blocks when they hit you. The lower your health, the higher the chance to activate
Max Level: 5
Tier 3 - Legendary
Experience:
Applies to: Tools
Enchantment: Bonus experience from mining
Max Level: 5
Flame Guard:
Applies to: Armor
Enchantment: Gives permanent fire resistance
Max Level: 1
Combo:
Applies to: Swords
Enchantment: Chance to give a burst of haste
Max Level: 3
Reforged:
Applies to: Tools
Enchantment: Protects weapons and tools durability. Items will take longer to break
Max Level: 10
Alpha: [Enchantment does not work]
Applies to: Armor
Enchantment: A chance to spawn wolves to assist you and watch over you
Max Level: 10
Overload:
Applies to: Armor
Enchantment: Permanent increase in hearts
Max Level: 3
Last edited:
-
1
- Show all