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Can we get some meta up to date kits? [Suggestion]

Do you agree we should see a rework of the kits?

  • No

    Votes: 0 0.0%
  • Yes but not these

    Votes: 0 0.0%

  • Total voters
    1
What's the issue?
Kit's were created many seasons ago and are very rarely re-balanced but more nerfed if it posed a possible effect on a realms leaderboard outcomes such as Water's Dragon Egg Kit. There is no real incentive to purchase kits when the realms upper meta either puts what the kit awards to shame or the rewards have no actual effect towards leaderboard or competitive play.

Who purchases kits?
Two types of people are likely to purchase kits, whales who drop large amounts of cash on the server and purchase everything on the realm available to them, and those long-term seasonal players who have competitively played for top leaderboard status or payouts. Why not aim the kits price and viability towards leaderboard play to this player-base as they are more likely to purchase kits focusing this objective.

What kind of kits or re-balances could be introduced?

Gambler Kit Rework

Avg Costs: $14.00
Redeem Time: 7 Days

The current gambler kit awards the following:
Gambler Tool RNG[2k Use Trench 5x5, 2k use Trench Axe, 1k Use Builder Wand, 1k Uses sell Wand, God Pickaxe, 2k Uses Trench Shovel]
Gambler Spawner RNG[Iron Golem (Rare), Sheep, Cow, Blaze, Spider, Creeper, Enderman, Chicken]
Gambler Money Pouch RNG[&10,000 - $100,000]

The Gambler Tool could be improved is by upgrading the uses on everything except the Sell Wand to 5K as you are never guanteed to not get the God Pickaxe which is a useless award.

The Gambler Spawner could be improved by making the IG drop rate equal to the others and removing the Chicken or the Cow spawner.

Gambler Money Pouch could be improved by giving $100,000 - $1,000,000 as it s only a weekly award and from what we've seen in every realm it is available in, the economy always surpass this to be a substantial amount of cash within a very short period of time.

Ravager Kit Rework
Average Cost: $12.00
Redeem Time: 3 Days

The current Ravager kit awards the following:
x3 Ceegs
128 Sticky Pistons
256 Compactors
2048 TnT
192 Obi
128 Stone Slabs
5 Buckets of water
192 Redstone Dust
64 Redstone Torch
128 Glowstone
64 Stone Buttons
32 Ladders
2 God Apples

Currently this kit is useless to the player base as it is a very jumbled mess of cannon components. The only real benefits are the God Apples and the Ceegs which recently became common and worthless.

Instead of awarding players a very minuscule amount of items required to build large cannons, why not give them 5 pieces of Ravager Mega TnT, 9 God Apples, 32 Ceegs as ceegs were recently introduced into all donator kits ruining their value and rarity, and $25,000 as /printer is a thing and it would be more properly distributed into a functioning cannon.

Fighter Kit Rework
Average Cost: $12.00
Redeem Time: 7 Days

The current Fighter kit awards the following:
Diamond Sword [S5, U2, Fire Aspect 1, Looting 2]
Bow [Punch 2, Flame 2, U2, Infinity]
x64 Steak
x1 Arrow
x2 God Apples
Diamond Armor Set [P4, U3, DepthStrider 2, Thorns 2 (Chestplate Only)]
x6 Splash Potion of Healing
X3 Splash Potion of Swiftness

To make this kit more up-to-date with the meta as the kit is the equivalent of a souped up top-donator kit would be to adjust the redeem time to 2 Days. The enchants on the gear are very common to all the realms this kit is available in. The only real competitive benefit to this kit is the God Apples which is not worth it on a 7 day redeem timer.

Grinder Kit Rework
Average Cost: $12.00
Redeem Time: 5 Days

The current Grinder kit awards the following:
Grinder Sword [S5, U2, Fire Aspect 2, Looting 7]
Grinder XP Boost (2x XP (2hr))
Grinder Sell Boost (135% Sell Bost(2.5hr))

The boosts should be tradeable and not consumed upon kit redemption as the user may only have time to login for a short while to redeem the kit. The Grinder Sword should have much greater Unbreaking on it as the benefits really don't show on any competitive realm. I'd honestly recommend changing the price to $6.00 unless there are other things that could be brought to the table to make this kit more viable in actual gameplay.

Restoration Kit [Suggestion]
Cost: $15.00-$20.00
Redeem Time: 2 Days
Realms Available: Village, Kingdoms, Water

Contains:
x2 Splash Potions of Healing [x5 Stack]
x10 God Apple
x20 Golden Apples

This would allow those in pvp competitive realms to have a recurring supply of top-gear commonly found in competitive and leaderboard play.

Bunker Kit [Suggestion]
Cost: $25.00
Redeem Time: Seasonal
Realms Available: Village

Contains:
x1 5k Uses Builder Wand
x5 Chunk Busters
x1 Chunk Hopper
x2 10K Uses 5x5 Trench Pick
x1 2K Uses 3x3 Trench Shovel
x256 Horizontal Obsidian Buckets
x256 Vertical Obsidian Buckets

There are players who will stick to Village every season and purchase the tools from the shop every season, but why not give them an expensive kit that would be seasonal redemptions that could be seen as a long-term investment.

Open Season [Suggestion]
Cost: $15.00
Redeem Time: Seasonal
Realms Available: Village, Kingdom, Water

Contains:
$1,000,000

This will allow for people to get a slight head start in the economy every season. and would be wanted by more veteran players. Realms like Kingdoms cost money to claim, some people may want to claim territory immediately upon a realms start and this would allow them to without having to purchase an alt to get it donator status.

Architect [Suggestion]
Cost: $5.00
Redeem Time: 5 Days
Realms Available: Village, Kingdom, Water, Asgard

Contains:
x1 Builder Want 5K Uses

Currently there is no stable way to get Builder Wands and I believe a kit would be a great way to introduce them to the server as they can expedite building and would attract those who love to build. Why 5K and not 2K like the gambler kit? If you've ever played the game and used a builder wand, you'll quickly realize how fast over 10K uses go by on a builders wand, usually they do not have enough uses for simple box farms.
 

Panther110

Member
Love these recommendations, all of the proposed updates seem to improve the player experience and value of the kits. The only one I seem to have an issue with would be Open Season Kit since the proposed price is 15 dollars for 1mil, whereas buying an Iron Golem Spawner (which is valued at 10mil) costs 4 dollars.
 

Hk420

Member
Architect [Suggestion]
Cost: $5.00
Redeem Time: 5 Days
Realms Available: Village, Kingdom, Water, Asgard

Contains:
x1 Builder Want 5K Uses
We woundn't want this on asgard, We would Much prefer Printer to work, i think most People on Asgard would agree with me.


But other than that i totally agree with you on most of these suggestions
 

Star

Member
Dont know if im for or against any of these suggestions.. But GG for the imput and energy put in.. well done.
 

Xxylems

Member
I really like the ideas you have put here, it would certainly feel more rewarding if the kits had items less available in realms currently, especially a fan of the architect kit.
 

Sub2JonnyB

Well-known
I think this is a great idea.It depends who thinks about it,because I think its a good idea,but not everyone will.But I do think this needs to happen.
 
What's the issue?
Kit's were created many seasons ago and are very rarely re-balanced but more nerfed if it posed a possible effect on a realms leaderboard outcomes such as Water's Dragon Egg Kit. There is no real incentive to purchase kits when the realms upper meta either puts what the kit awards to shame or the rewards have no actual effect towards leaderboard or competitive play.

Who purchases kits?
Two types of people are likely to purchase kits, whales who drop large amounts of cash on the server and purchase everything on the realm available to them, and those long-term seasonal players who have competitively played for top leaderboard status or payouts. Why not aim the kits price and viability towards leaderboard play to this player-base as they are more likely to purchase kits focusing this objective.

What kind of kits or re-balances could be introduced?

Gambler Kit Rework

Avg Costs: $14.00
Redeem Time: 7 Days

The current gambler kit awards the following:
Gambler Tool RNG[2k Use Trench 5x5, 2k use Trench Axe, 1k Use Builder Wand, 1k Uses sell Wand, God Pickaxe, 2k Uses Trench Shovel]
Gambler Spawner RNG[Iron Golem (Rare), Sheep, Cow, Blaze, Spider, Creeper, Enderman, Chicken]
Gambler Money Pouch RNG[&10,000 - $100,000]

The Gambler Tool could be improved is by upgrading the uses on everything except the Sell Wand to 5K as you are never guanteed to not get the God Pickaxe which is a useless award.

The Gambler Spawner could be improved by making the IG drop rate equal to the others and removing the Chicken or the Cow spawner.

Gambler Money Pouch could be improved by giving $100,000 - $1,000,000 as it s only a weekly award and from what we've seen in every realm it is available in, the economy always surpass this to be a substantial amount of cash within a very short period of time.

Ravager Kit Rework
Average Cost: $12.00
Redeem Time: 3 Days

The current Ravager kit awards the following:
x3 Ceegs
128 Sticky Pistons
256 Compactors
2048 TnT
192 Obi
128 Stone Slabs
5 Buckets of water
192 Redstone Dust
64 Redstone Torch
128 Glowstone
64 Stone Buttons
32 Ladders
2 God Apples

Currently this kit is useless to the player base as it is a very jumbled mess of cannon components. The only real benefits are the God Apples and the Ceegs which recently became common and worthless.

Instead of awarding players a very minuscule amount of items required to build large cannons, why not give them 5 pieces of Ravager Mega TnT, 9 God Apples, 32 Ceegs as ceegs were recently introduced into all donator kits ruining their value and rarity, and $25,000 as /printer is a thing and it would be more properly distributed into a functioning cannon.

Fighter Kit Rework
Average Cost: $12.00
Redeem Time: 7 Days

The current Fighter kit awards the following:
Diamond Sword [S5, U2, Fire Aspect 1, Looting 2]
Bow [Punch 2, Flame 2, U2, Infinity]
x64 Steak
x1 Arrow
x2 God Apples
Diamond Armor Set [P4, U3, DepthStrider 2, Thorns 2 (Chestplate Only)]
x6 Splash Potion of Healing
X3 Splash Potion of Swiftness

To make this kit more up-to-date with the meta as the kit is the equivalent of a souped up top-donator kit would be to adjust the redeem time to 2 Days. The enchants on the gear are very common to all the realms this kit is available in. The only real competitive benefit to this kit is the God Apples which is not worth it on a 7 day redeem timer.

Grinder Kit Rework
Average Cost: $12.00
Redeem Time: 5 Days

The current Grinder kit awards the following:
Grinder Sword [S5, U2, Fire Aspect 2, Looting 7]
Grinder XP Boost (2x XP (2hr))
Grinder Sell Boost (135% Sell Bost(2.5hr))

The boosts should be tradeable and not consumed upon kit redemption as the user may only have time to login for a short while to redeem the kit. The Grinder Sword should have much greater Unbreaking on it as the benefits really don't show on any competitive realm. I'd honestly recommend changing the price to $6.00 unless there are other things that could be brought to the table to make this kit more viable in actual gameplay.

Restoration Kit [Suggestion]
Cost: $15.00-$20.00
Redeem Time: 2 Days
Realms Available: Village, Kingdoms, Water

Contains:
x2 Splash Potions of Healing [x5 Stack]
x10 God Apple
x20 Golden Apples

This would allow those in pvp competitive realms to have a recurring supply of top-gear commonly found in competitive and leaderboard play.

Bunker Kit [Suggestion]
Cost: $25.00
Redeem Time: Seasonal
Realms Available: Village

Contains:
x1 5k Uses Builder Wand
x5 Chunk Busters
x1 Chunk Hopper
x2 10K Uses 5x5 Trench Pick
x1 2K Uses 3x3 Trench Shovel
x256 Horizontal Obsidian Buckets
x256 Vertical Obsidian Buckets

There are players who will stick to Village every season and purchase the tools from the shop every season, but why not give them an expensive kit that would be seasonal redemptions that could be seen as a long-term investment.

Open Season [Suggestion]
Cost: $15.00
Redeem Time: Seasonal
Realms Available: Village, Kingdom, Water

Contains:
$1,000,000

This will allow for people to get a slight head start in the economy every season. and would be wanted by more veteran players. Realms like Kingdoms cost money to claim, some people may want to claim territory immediately upon a realms start and this would allow them to without having to purchase an alt to get it donator status.

Architect [Suggestion]
Cost: $5.00
Redeem Time: 5 Days
Realms Available: Village, Kingdom, Water, Asgard

Contains:
x1 Builder Want 5K Uses

Currently there is no stable way to get Builder Wands and I believe a kit would be a great way to introduce them to the server as they can expedite building and would attract those who love to build. Why 5K and not 2K like the gambler kit? If you've ever played the game and used a builder wand, you'll quickly realize how fast over 10K uses go by on a builders wand, usually they do not have enough uses for simple box farms.
this is big brain