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INFORMATION Kingdom Suggestions

PizzaMC

Network Owner
Owner
Administrator
Hello everyone, I am collecting suggestions for Kingdom Survival.
Please follow this format:

Suggestion Title:
Suggestion in detail:
Why should it be implemented:


Suggestions can be: changes in current features, addition of brand new features, or removal of features.
Accepted suggestions will be rewarded with 250 bucks.
This suggestions are not necessarily for the on-going season.
 

Dr_HOTTUB_MAN

New member
Kingdom Knight
Kingdom Member Heads

I think kingdom leaders should be able to get their members heads for a "member headwall" sort of thing or players can do /head and it gives them their own head

It should be implemented because many players or kingdom leaders want heads for a wall to show the members.
 

darth13maul

Member
Kingdom King
Hey Pizza! Great job changing the quests! Super rewarding and I really appreciate it. I was just thinking about something else

/shop

More items in /shop. there is one block in particulaur we don't have access to...Blackstone!
Everyone always asks for it! It would be great to put it in the shop and see other cool blocks in the shop too. I believe there were more added to 1.17
 
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EvoEyez

Ranked Player
Kingdom Knight
Kingdom Prince
Kingdom King
Bosses

Bosses or Raids should be added into isles as a last requirement before meeting all the requirements and going into the next stage. As it would give another reward for preparing for the next stage as well as promoting team work. It wouldn't be too hard and too easy either.

It would benefit players greatly into thinking before hand to have decent gear as well as giving pots and gapples more of a purpose until later stages of isles and pvp. it would also challenge a player if it were to be a requirement to progress through levels and as players fail to kill the boss it allows them the opportunity for them to go back ready themselves and think of a strategy. Thus giving the game more branches to have fun other than already set events and player events which are uncommon since many are focused on making grinders and farms.
 

CashRA6

Member
Water Poseidon
suggestion title : daily/weekly challenges
details : every day, players get a daily challenge such as breed 20 cows, they earn points and if they want to spend points, they can do /challenges shop. weekly challenges are harder since they are once per week. they can be run 10000 blocks.
why this should be implemented : so players have something to do to not only have fun, but to also buy exclusive items from the challenges shop. this will bring more interest in other players.
 

darth13maul

Member
Kingdom King
Bosses

Bosses or Raids should be added into isles as a last requirement before meeting all the requirements and going into the next stage. As it would give another reward for preparing for the next stage as well as promoting team work. It wouldn't be too hard and too easy either.

It would benefit players greatly into thinking before hand to have decent gear as well as giving pots and gapples more of a purpose until later stages of isles and pvp. it would also challenge a player if it were to be a requirement to progress through levels and as players fail to kill the boss it allows them the opportunity for them to go back ready themselves and think of a strategy. Thus giving the game more branches to have fun other than already set events and player events which are uncommon since many are focused on making grinders and farms.

Something else that would be super cool is if you could go into /isles coop style and share rewards with others. I try and help people in /isles sometimes but i never get anything it's pretty much whoever hits it first or last i think i don't really know but it would be nice if you are kingdom members going in together would give everyone rewards.
 

darth13maul

Member
Kingdom King
suggestion title : daily/weekly challenges
details : every day, players get a daily challenge such as breed 20 cows, they earn points and if they want to spend points, they can do /challenges shop. weekly challenges are harder since they are once per week. they can be run 10000 blocks.
why this should be implemented : so players have something to do to not only have fun, but to also buy exclusive items from the challenges shop. this will bring more interest in other players.
Check out /cow and /quests :D There is lots of things to do daily.
 

CashRA6

Member
Water Poseidon
title : warp selector
details : a player types in a command (/warps) and it will take them to a screen where they have all their saved warps. they can save a warp by the command /save warp.
why it should be added : so that players have easier travel, whether its their base, their friends base, spawn, or other locations.
 

Prim120

Ranked Player
Earth Gold
Earth Iron
Earth Diamond
Suggestion Title: Player Market Boards
Suggestion in detail / Why should it be implemented:

People are constantly buying one thing or another, and we have to use things like renamed items in chat so people know what we are buying and for how much. I think this would be extremely helpful for players who have different time zones, forget to post their rename items in chat, etc., but who still want people to know what they're looking to buy at what price. There are buy and sell shops, yes, but these don't work for things like gems, minebucks, vaultables, etc., and also don't help if you are looking to buy things with a currency other than in-game money (such as paying with minebucks or trading vaults).

Newer players should be able to have 1 market-board slot available to them, and ranks or classes will unlock more, just like how they unlock /pvs. Perhaps it would be 5 or 10 total market slots available per person to choose which item they want to buy and what they will use to pay for it. If they have more than one way of paying, it can either be selectable and they use multiple market spots for the same item with different pay section items, or you have the option to select, lets say, 3 items max for paying. So you can, for example, say you want to buy a 2020 Lucky Dagger vault and you will buy it with either 3,000 minebucks, 100 million, or a Cyber Axe.

There can also be an option to select for "making an offer", as in you want the item(s) you say you're buying but don't know what you want to pay exactly, so you can choose "make an offer" and it will show that you should /pm the person when they are online.

Additionally, there should be a number of items that you want section. So if you just want 1 Lucky Dagger, you select 1, or if you want as many spawner frags as you can get you can select "infinite".

In order to check out other players' market boards, everyone should have the ability to do /market. If you want to check out your own, it'll be the first market there for you. There should be some sort of filter, so you can go through different types of items or specific items themselves. For example, you are looking to sell spawner frags, so you click either the "Spawner" section or the spawner frags item, whichever is easier to implement. Any filters after that will just make things easier, but are not necessary.

If you have additional filters however, such as how someone plans to pay (select "money", "minebucks", or "items"), then it will automatically put whoever has the highest money offer, minebucks offer, gems offer (the direct currencies) first from largest to smallest offers. "Items" will just filter out the offers that don't have items as part of the payment, and you must search through manually to find the item specifically that you want.

To delete/add things to your market board, you can simply do something like /market del 1 (which will erase whatever is in your first market board) or /market add 1 (which will allow you to select/write in your first market board). You should also be able to do /market edit 1 which would allow you to edit your first market board. I am using 1 as an example for the first market board, but obviously you could put whatever number you wanted in association to a certain market board you have up, up to the max number you have unlocked, just like pvs. Perhaps there can even be something like /market (username) which would show you any persons market board, including yours. For example, I could put in /market Prim120 and check out my own market board faster than scrolling through /market, even if my name was the first one for me. This would allow a faster experience if you are trying to sell to a specific person, or just check out someone's market board, instead of wanting to sell to whoever buys the highest in whatever item/currency you're looking for.
 
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Prim120

Ranked Player
Earth Gold
Earth Iron
Earth Diamond
suggestion title : daily/weekly challenges
details : every day, players get a daily challenge such as breed 20 cows, they earn points and if they want to spend points, they can do /challenges shop. weekly challenges are harder since they are once per week. they can be run 10000 blocks.
why this should be implemented : so players have something to do to not only have fun, but to also buy exclusive items from the challenges shop. this will bring more interest in other players.
Unless I am misunderstanding (feel free to tell me if I am wrong) this already exists, please do /quests :) Only difference is this "challenges shop" idea, which I imagine would be similar to the job shop.
 

Prim120

Ranked Player
Earth Gold
Earth Iron
Earth Diamond
title : warp selector
details : a player types in a command (/warps) and it will take them to a screen where they have all their saved warps. they can save a warp by the command /save warp.
why it should be added : so that players have easier travel, whether its their base, their friends base, spawn, or other locations.
This is already pretty much implemented, with the warp list in /k. You can see all of your warps very easily in your kingdom and can see all of the other warps on the server with the back arrow :)
 

Prim120

Ranked Player
Earth Gold
Earth Iron
Earth Diamond
Bosses

Bosses or Raids should be added into isles as a last requirement before meeting all the requirements and going into the next stage. As it would give another reward for preparing for the next stage as well as promoting team work. It wouldn't be too hard and too easy either.

It would benefit players greatly into thinking before hand to have decent gear as well as giving pots and gapples more of a purpose until later stages of isles and pvp. it would also challenge a player if it were to be a requirement to progress through levels and as players fail to kill the boss it allows them the opportunity for them to go back ready themselves and think of a strategy. Thus giving the game more branches to have fun other than already set events and player events which are uncommon since many are focused on making grinders and farms.
This sounds very fun. Maybe there could even be some sort of sign-up list, once all the spots are filled for a certain boss the raid is set for a certain time or something. It could match you with people in your timezone. That way you don't have to wait for it to fill up enough to be able to fight, you could sign up and when you hop back on later you can check the date/time of your Isles raid.
 

xRzOwO

New member
Suggestion Title: Kingdom Contribution & Leader Transfer (Not sure if any similar system there)
Suggestion in detail and Why should it be implemented:
Contribution point system. For example, leader can put something into vault or money into bank and setting that how many contribution points are needed to be used for members to withdraw the items and money.
For items, maybe leader sets that for other members, 1000 contribution points are needed to be used for taking out the Netherite Sword that is put inside the kingdom vaults by leader. For money, maybe 10 points for 1$, all depends on leader's setting. So it will be like a small rewards that leader give to the player who contribute much to the kingdom.
So each player has different weekly kingdom quests that they can get contribution points and leader can get gems after they finish the quests. Leader has a special command access to a UI that show the quests done by the player and claim the rewards (gems) as well.

For leader transfer, after the leader didn't online for 1 months, the leader role will be auto transfer to co-leader or the member with the highest contribution points (if co-leader also not online for 1 month). Until all the members inside is not active for more than 1 month then the kingdom will be auto disbanded.

Therefore more players will care about the kingdom weekly quests and easier for leader to upgrade the kingdom as well. Leader auto transfer may prevent the situation that leader is being not active and members can't do anything about the kingdom.
(Sorry if it is too messy and a lot grammar mistake, my English is not that good) XD
 

darth13maul

Member
Kingdom King
title : warp selector
details : a player types in a command (/warps) and it will take them to a screen where they have all their saved warps. they can save a warp by the command /save warp.
why it should be added : so that players have easier travel, whether its their base, their friends base, spawn, or other locations.

Do /k and then click on the redstone. then on the next page click on the ender pearl. This will bring you to YOUR warps. then you can click the back arrow at the bottom and view everyone's warps. Sounds kinda like what you want.
 

_xNico

Dedicated
Earth Iron
Suggestion Title: Underworld
Suggestion in detail: Underworld was added on water skyblock last season for a month until he got removed for being too op. When you broke one emerald block you would get 5 emerald blocks and it was just way too op. This same idea could be implemented but you would get maximum 2 emerald blocks per break for it to not be too op. It would also be nice with you being able to climb ladders out of the underworld region even in combat. Even tho this isnt needed for players with ced gear I'm sure newer players really don't like losing their gear as they just join the server and then end up quitting.
Why should it be implemented: Underworld should be added as it provided a pvp and grind experience when it was on Asgard and water. I think it would be really great on kingdoms as with the recent pvp update vault items arent op anymore and certain players cant dominate the pvp. Itd make it a chance for players without vaults to be able to grind and not die over and over like how it was on Asgard and water.


I rushed this btw so let me know if anything doesnt really make sense lol
 

Phant

Dedicated
1.
Suggestion Title: LPS Changes
Explanation:
Bow: LPS was originally based off of the 1.8 combat plugin, which is half the reason why it was so successful in season 4. But now that the PVP is up to date with the server version itself a lot of things changed. Some of the gear used in LPS are a little to overpowered, such as the bows. When not gapped the bows can do over 4 hearts of damage pretty easily making it pretty much impossible to fight someone alone while someone on the opposite side of you is bowing you and your opponent. It would be nice to have a change in LPS excluding bows from the event, it would make it more enjoyable especially for the players focusing on melee, instead of dying in 3 hits to a bow.

Map: The LPS arena all though a good sized map that has good hiding spots and vantage points, does have a few problems especially on Kingdom Survival. The LPS arena has a number of elevation changes of 3+ blocks in certain areas. And on Kingdoms these elevation changes can cause bugs at least 50% of the time moving along them. When being hit while moving elevation on this server, you can get warped back from where you originally were before you started moving, this is more apparent when jumping and getting hit critically, and can even make you entirely stuck, not being able to move at all opposed to only being able to move when not being hit. It is a very annoying issue and I think that having a completely flat LPS arena would dramatically help reduce the chance of the bugs happening during a event, and make it more enjoyable to play.

Intervals: LPS during season 4 used to run 3 times a day, 12PM EST, 3PM EST, and 7PM EST. This provided ample room for players in different timezones to be able to join lps. Once season 5 was released the 3PM lps was randomly removed, and I personally want it back as it was hosted usually during kingdoms player peak during the day, and was fun practice.

2.
Suggestion Title: Duels Variety
Explanation:
Currently on all realms, there is 1 type of duel and it's a kits duel, with 3 kits (Fighter, Archer, Pyromancer). My idea was to create a second kind of duel, called a keep inventory duel. A keep inventory duel is essentially just a regular normal duel but the catch is that you are able to use your own items. This is very useful when trying to 1v1 people without any interference or loss of items (Holy protected items won't lose their holy prot, essentially like burninglands but with the 1.8 style) and is a good way of practicing. Another type of duels I would like to see are FFA duels. FFA duels can be a type of duels where the normal kits are still in place, but more than 2 people can be in the duel arena. A party of 2 - 5 players max can do FFA duels.

3.
Suggestion Title: Reset Vault Space
Explanation:
Currently the season vault space to put seasonal items in is only 1 vault. Some people have more than 1 vault of seasonal items and having a perk in perks crate to have 1 - 3 reset vaults would be very helpful for the people in need of more space.

4.
Suggestion Title: PVP Arenas
Explanation:
During Kingdoms history, there has been several different types of pvp arenas. For example, the season 3 garden arena, the season 4 nether themed flatlands, and the S5 shit bowl. Id like to be able to have access to all of these, having players being able to choose based on preference on what arena they want to go to. It would be healthy for keeping Gladiator arenas, and other themed arenas.

5.
Suggestion Title: KOTH
Explanation:
KOTH was removed originally from kingdoms for being too overpowered for people with high prot and sharp gear. I think having a 1.16 Kit based koth event would be fun for all players, because it removes the issues of extremely overpowered advantages.
 
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Shane_Ip

Member
1.
Suggestion Title: upgraded furniture
Explanation:
Furniture currently is just an item with only decorative properties, but i think that the furniture should give boosts like sell boost(but does not pass the buy price in the shop) so more people would use minebucks to buy more furniture, and i also suggest some of the furniture to have usage like the fridge should be able to store food, and much more features considering only seats have features that are just for sitting.
Why it should be Implemented:
i think having this would give pay to play players more reason to buy more minebucks that will provide the server with more money.
2.
Suggestion Title: Custom Pets
Explanation:
Currently the only pets only give a cosmetic value and does not really do anything, i believe that giving people the option to have an unkillable pet that gives the player a boost is very convenient for both pay to play and free to play. these pets can also be leveled up by doing more task ( eg: Mole Pet, gives you a 20% extra sell boosts on crops at max level. level up method: Selling large amounts of wheat)
Why it should be implemented:
Pay to play players would buy more minebucks to get these pets and more people would join after seeing cool pets, and more players would play more and become more active just to try and level up these pets, and other people might see how active the server is so they would choose to join rather then skipping.
3.
Suggestion Title: More Custom Enchantment
Explanation:
Currently Custom Enchantment has been easily obtained by rich players, and I believe that having more custom enchantments that amplify current enchantment would be great for players ( eg: extreme overload, does not work with overload, gives more hp than overload.
Why it should be implemented:
it would make people become even more active to try and get those custom enchantment.
4.
Suggestion Title: Custom Food
Explanation: currently boosts could only be obtained in /cow or bought in the store, i think having more ways of getting short boots time and can only be obtained in isles, would be great for players ( eg: potato meal, gives 10% extra potato sell boost for 2 minutes )
Why It Should be Implemented:
this would let the players want to go to isles more and buying more minebucks to sell and get the custom food from others.

5. Suggestion Title: Dungeons
Explanation: a place where a person can form a group to go through a labyrinth of monsters and try to get to the end, at the end there is a handsome reward rewarding all the players that joined for being a team player.
Why it should be implemented:
i think a lot of players like me would also like having this so we could play with our groupmates in team exercises/games besides farming and building.

6.Suggestion Title: Extra success dust
Explanation: currently getting a success dust is really challenging because it can only be obtained in isles and also needs luck, i believe that giving success dust a feature where it could be obtained in different means in fragments similar to the spawner fragments could be useful.
Why it should be implemented:
i think implementing this would give other players a better experience because obtaining dusts were extremely hard currently.

7. Suggestion Title: Custom disc
Explanation: more disc that plays more song other than the normal ones, or custom jukebox that lets you change the song by using its youtube url.
Why it should be implemented:
because currently the disc aren't very good and having a few extra disc that provides extra music would be great.

8.Suggestion title: Health Stats
Explanation: a extra bar at the side that will tell you about hygiene , fun, energy, bladder just like the sims stats and if you have it full it would give you more luck on isles drops would be great, because a lot of people get money in isles and forcing them to use more minebucks to buy these furniture just to get their stats up would also be great,
Why it should be implemented:
it gives people more reason to buy furniture, so they would spend more minebucks and some pay to win will buy a lot more.

9.
Suggestion title: More furniture/ crate furniture
Explanation: i wish there was more furniture and expecially beds because currently beds could not be placed or used and i wish that the next season of kingdom would have a bed furniture, and i also would like to have some furniture come from crates because it could also be an extra suprise and forces players to try and get those furnitures inside the crate.
Why it should be implemented: people would spend more minebucks on trying to find the furniture from the crate

10.
Suggestion title: seasonal reward
Explanation: to encourage and reward players for staying for seasons it would be great if they could get boosts in the next season (eg. sell boosts 120%)
Why it should be implemented: it would encourage people to stay through seasons.

11.
Suggestion title: Frag amount
Explanation: Currently fragments sell for a lot and it is extremely hard for new players to get low level spawners i propose that the fragments amount that is needed in spawners are different, so low level spawners like chicken would only take 2-4 higher levels would take more fragments.
Why it should be implemented: because currently it is hard to get fragments and even a low level spawner would need so many fragments so lowering the cost of fragments for lower level spawners would be great for new people letting them being attracted to playing the game and might spend money on the store if they enjoy it enough.

12.
Suggestion title: Kingdom Minigames
Explantation currently there really isnt any team games that are fun for the entire kingdom's member to play, so i suggest that there are some minigame (eg. Kingdom Raid(keep inventory on) , one kingdom needs to defend a base (not player built) and the other team would have to attack, it would switch untill they find the winner which wins the item that is being placed in the bid of the fight.) that could help build teamwork in a kingdom would be awesome for old players, and new players. ( there could be a tournament that a kingdom can join and whoever gets top 10 can obtain rewards like minebucks, sell chests, or items that is specifically tied to the game and can only be obtained by getting top 1 in the tournament)
Why it should be implemented: having this game idea could give the players something to play other than events and duels, players could also have teamwork and kingdoms could fight each other and see who is the best kingdom, this could also give players more reason to play the game more.

Side Note: i think that it would be better having a few of my suggestions costing only in-game money because there are a lot of free to play players that join but left either because of pay to play players always killing them, so i think that having some of them costing in-game money would let free to play players stand a chance and would also boost your server's player statistics and would attract other players that might be pay to play to join.

I also think that you should put up some advertisements on a few websites that would attract more people to join.

and i think you guys should change the furniture buy feature to left click for 1 carpet and right click for 10 because i accidentally bought 10 thinking that i was buying one, plus i think it would be great if you could choose your furniture to be placed on a block or in the middle of 2 blocks.
plus the sofa should be able to have 3 people sit on it because its 3 blocks wide, and im not sure if others are able to interact my furniture(other than picking it up) and if able to i would like to ask if you could please make something so i could let people sit on it or interact with it
 
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Shane_Ip

Member
Suggestion Title: Kingdom Contribution & Leader Transfer (Not sure if any similar system there)
Suggestion in detail and Why should it be implemented:
Contribution point system. For example, leader can put something into vault or money into bank and setting that how many contribution points are needed to be used for members to withdraw the items and money.
For items, maybe leader sets that for other members, 1000 contribution points are needed to be used for taking out the Netherite Sword that is put inside the kingdom vaults by leader. For money, maybe 10 points for 1$, all depends on leader's setting. So it will be like a small rewards that leader give to the player who contribute much to the kingdom.
So each player has different weekly kingdom quests that they can get contribution points and leader can get gems after they finish the quests. Leader has a special command access to a UI that show the quests done by the player and claim the rewards (gems) as well.

For leader transfer, after the leader didn't online for 1 months, the leader role will be auto transfer to co-leader or the member with the highest contribution points (if co-leader also not online for 1 month). Until all the members inside is not active for more than 1 month then the kingdom will be auto disbanded.

Therefore more players will care about the kingdom weekly quests and easier for leader to upgrade the kingdom as well. Leader auto transfer may prevent the situation that leader is being not active and members can't do anything about the kingdom.
(Sorry if it is too messy and a lot grammar mistake, my English is not that good) XD
i know you just want to take over the kingdom but i tell you he already said that his inheritance is mine muahhahahaha
 
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TheWolfoDude987

New member
Kingdom Merchant
Suggestion Title: custom craftable/uncraftable/premium potions (or custom effect)

Suggestion in detail: I'm saying these fun little potions should make it into mineville I think, making custom effect or something else entirely, is pretty fun and we need more fun for more player to join (feature yeah)

Why should it be implemented: other servers do this as well, can be something unique or common depending on the feature made, very fun for me and my friends, can help your server quite well, easy performance (i think)

- the wolf (TheWolfoDude987)
 

W0RTHY

New member
Kingdom Merchant
Suggestion Title:Kit Merchant and Keys for Crates

Suggestion in detail: A rework on the merchant kit and buying crate keys via minebucks or normal ingame money

Why it should be implemented: If you compare every other kit with the merchant, it is obviously worse. Even the starter kit is straight up better than the merchant kit. I believe it shouldn't be like that. I'm not saying turn it into a straight up Pay2Win as well, but it would be better if the kit was better than the stuff they give to new players.

It also would be cool if you could buy keys, for example an ultimate crate via ingame money.
(most likely mb or ingame normal money)

The merchant kit could contain
1x Diamond Sword(Sharpness III and Unbreaking II)
1x Iron Pick(Efficiency II and Unbreaking II)
1x Iron Axe(Efficiency II and Unbreaking II)
1x Iron Shovel(Efficiency II and Unbreaking II)
1x Iron Hoe
1x Harvester Hoe(50 uses)
Full Iron Armour(Protection III or II and Unbreaking II)
5x Golden Apple
3x Diamond

-The Doctor and redstone big brain(TheCoolerBear)



Suggestions can be: changes in current features, addition of brand new features, or removal of features.
Accepted suggestions will be rewarded with 250 bucks.
This suggestions are not necessarily for the on-going season.
 
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